Diablo Orcl
A single-player Diablo fork built on DevilutionX. This wiki is generated from the game's own source tables, so every number below is the number the build actually uses.
Where to start
Getting startedNew here? The eight things that will catch you out, in the order you meet them
ClassesSix heroes: starting stats, attribute ceilings, life and mana curves
Core mechanicsalvl, mlvl, ilvl, the Rule of Rangs, and what changed from vanilla
Base itemsEvery droppable base with its quality level, damage, armour and requirements
SpellsEvery spell with its level band, mana curve and missiles
Class treesSix classes, three pages each, every skill's tier and status
AreasThe 24-area ladder and what each one can drop
MonstersEvery monster type with its level, hit points and experience
Unique itemsNamed items and the fixed powers each one carries
Item setsFifteen sets, their pieces and what wearing several does
Sockets and gemsGems, runes, runewords, charms and the crafting recipes
Saving and progressWhat persists, what does not, and why there is no Continue
Prefixes and suffixesThe affix tables: what each name gives and when it unlocks
PipelineEverything floated and not yet built - the list the next build is picked from
Quests, shrines, townWhat to do, what to touch, and who to trade with
What makes this build different
Vanilla Diablo is the base; these are the systems that replaced or extended it.
A 96-level ladder24 floors x 4 difficulties, one continuous progression instead of a floor number that ignored difficulty
Four base tiersNormal, Nightmare, Hell and Torment versions of every base item
Class skill treesSkills across six classes, bought with points earned per level
The Rule of RangsNo level ceiling on any skill; each rank costs one more character level than the last
A rebuilt HUDCorner orbs, a six-slot belt, an Abilities window and a limestone theme
A socket economyThirty-five gems, thirty-three runes, fifteen jewels, eight Mystic Orbs and 370 runewords, all riding plain white items
Autosave onlyNo save button, no Continue - the character persists and the dungeon never does
Naked heroesCharacters start with nothing at all, by default
How this wiki stays true
Every table here is parsed out of Source/ when
tools/BuildWiki.ps1 runs. Item stats come from itemdat.cpp, spells from
spelldat.cpp, skills from oracool/class_tree.cpp, monsters from
monstdat.cpp, and the loot constants from the modules that define them. Nothing is
re-typed by hand, so the wiki cannot quietly disagree with the game.
To refresh: run
powershell -ExecutionPolicy Bypass -File tools\BuildWiki.ps1
and reload. The version and timestamp in the sidebar tell you how current the page you are reading is.