Base items
Every row of AllItemsList: the base objects the game builds an item
from. Quality level (qlvl) is the item level a drop needs before this base can appear at all.
Reading the table
- qlvl is the authored value from
iMinMLvl. Banded is what the game actually compares against - the authored ladder regrouped onto the 1-60 area scale, so a depth opens a shelf of bases rather than one. - Opens at names the earliest area whose item level reaches the banded qlvl.
- Drop of
NEVERmeans the base exists but is never randomly generated: quest items, class starting gear, and the set, gem and rune families that drop through their own hooks. - Damage, armour, durability and requirements are the Normal-tier numbers. Multiply by the tier scale for the other three.
- A few families marked
REGULARare still kept out of the shared drop pool and reach you through their own hooks instead: the fifteen item sets, and the gems, runes and charms. The pool is part of the save format, so growing it would change what every stored seed rebuilds.