Prefixes and suffixes
The affix tables themselves: what each name means, what it gives, and the level it becomes available at. This is what a magic or rare item is made of.
Reading a magic name
A magic item's name is prefix + base + "of" suffix, and either half can be absent - "Jagged Long Sword", "Long Sword of the Bear", or both. A rare carries up to three of each, which is why its name is invented instead.
| Column | Meaning |
|---|---|
| Level | The affix level an item must reach before this can be rolled. Affix level is derived from the item level, so depth is what opens the good ones. |
| Effect | The engine power and the range it rolls in. A single value means it is fixed. |
| Applies to | Which item kinds can carry it. |
| Good | Whether the affix survives an "only good" drop - the kind unique monsters and chests produce. |
| Align | Whether the game considers it a blessing (GOOD), a curse (EVIL) or either (ANY). |
Curses
Affixes whose power ends in _CURSE make the item worse - lower to-hit, less armour,
a smaller light radius - and they exist so a magic item is not automatically an upgrade. They are
marked in the Align column and cannot appear on an "only good" drop.