Item sets
Fifteen named sets. Each piece is worth wearing alone; wearing several from the same set adds bonuses on top, and every rung grants something.
How sets work
- Green names, in the inventory and in the description.
- A set piece is not a roll. Its stats are a fixed authored list, which is why it shares the tier field with the rolled qualities but never goes through the affix roller.
- Partial sets count, and they accumulate. Bonuses come in rungs - two pieces, three, and so on - and you keep every rung you have reached, not just the highest. Every rung in this build grants something rather than being a placeholder.
- Set pieces drop through their own hook, not the shared item pool: 3% per monster, with each piece gated by its own required level against the depth you are at. Rarer than an ordinary good drop on purpose - a named piece is a step toward a complete set rather than a reward in itself, and a set you finish in an afternoon has no ladder worth climbing.
- Every piece can be found. All 94 exist on a base the game can build. Two of Leoric's thirteen were designed for a relic and a cloak - slots this fork has never had - and they wear the bracers and legs slots instead, which are the only two that set leaves free. Nothing else in the game uses those two design words.
Careful with the two hooks: the 8% roll you may have read about elsewhere is
the material-tier ladder - matching gear like Bone or Obsidian - not these
fifteen named sets. They are separate systems that both got called "sets".
The fifteen sets
Every set piece
Known gaps. Three things are still missing from the set system and are
recorded here rather than glossed over: some pieces cannot yet spawn, the named-set drop path does
not cover every set, and there is no gold sink attached to completing one. The bonus rungs themselves
are complete and working.