Pipeline

Everything floated and not discarded, and nothing that has already shipped. This is the list to pick from - what gets built next comes off this page.

What is ready to start today

Nothing outside this group can begin without a decision or another piece landing first.

Waiting on something

Each of these names what has to happen before it can start. Four of them wait on one thing - Levski's Roar - which is why that entry is the biggest single unblocker on the list.

Everything, by group

Search it, sort it, filter it. Size is Small (a session), Medium (a few units) or Large (a phase of its own). Save says whether old characters survive it.

How to read the groups

GroupWhat it means
DirectiveAsked for explicitly and not yet delivered - the top of the list by default
ContentMore of something that already works: uniques, set drops, tree rows, sounds, art
Phase 3-6The megaplan's own stages, in its order - bestiary, then zones, then the endgame loop, then optional depth
BalanceTuning and small rules changes; cheap, and several are a single session each
SystemsNew mechanics that stand alone - each needs its own design pass first
This page is generated from the vault. The source is Diablo Orcl/07-Backlog/Pipeline.md - editing that table and re-running the wiki generator is how an entry is added, changed or removed. It deliberately does not read the old Idea-Backlog.md: a dozen of that file's "not started" entries had already shipped without being moved, which is the exact staleness this page exists to avoid.

Already shipped, so absent here

The 1.6 to 1.8 lines took these off the list: waypoints, autosave-only play, the HUD rebuild, skill trees and respec, the run toggle, charms, item tiers, set items, sockets and gems, all 33 runes, 370 runewords, the crafting window, gambling at Wirt, ethereal items, Magic and Gold Find, lesser uniques with affixes, and the alvl/mlvl/ilvl ladder. See Version history.