Getting started

If you have played Diablo, most of this will feel familiar. These are the things that are different enough to catch you out, in the order you will meet them.

1. You start with nothing

No weapon, no armour, no potions, no gold. Both mouse buttons are on your bare fist, and your first fight is a fist fight. This is deliberate - the first weapon you pick up is an event again.

If you would rather not, set Naked Heroes=0 in diablo.ini before creating the character. It is read once, at creation, so changing it later does nothing for an existing hero.

2. Spend your first skill point

You get one skill point per level. Press S for the Abilities window: the first sheet is your spells, the other three are your class tree.

3. Put something on each mouse button

Left-click a skill to put it on the left button; right-click to put it on the right. Auras go to the right button whichever button you click them with.

The left button always interacts first. Clicking a door, an item or a corpse does that, not your skill - so a skill on the left button is safe to leave there.

To get the plain attack back on a button, click that button's well on the HUD and pick it from the strip that appears.

4. Learn what the numbers mean

You seeWhereIt means
Area LevelThe automap (TAB)How deep this place counts as - what it can drop
mlvlUnder a monster's health barWhat that kill is worth as loot
Item LevelAn item's descriptionHow deep it was made - and what it could have rolled
TierAn item's description, in colourNormal, Nightmare, Hell or Torment - the base's own grade

5. Depth is the whole progression

Each difficulty is a 24-floor block of one continuous ladder, and almost everything keys off it: which bases can drop, which tier they are forged at, how good the rolls are, which spell books exist. By Hell/Hell every base item in the game is obtainable; past that you are farming for better rolls rather than new things.

6. Spells have a level band

Every spell demands a character level before it can be learned: . A book you cannot read is a book that will not drop, so you will not find Apocalypse in the Cathedral.

Deepening a spell follows the Rule of Rangs: each rank costs one more character level than the last. Nothing is capped - a level-99 character can pour every point they ever earned into one spell - but it takes the levels to get there.

7. Keys worth knowing on day one

KeyDoes
SAbilities - spells and your class tree
I / C / QInventory, character, quests
TABThe map, with the area level on it
F1 - F8Ability hotkeys. Bare key = right button, Shift + key = left button
F9 / F10Game speed down / up
F11 / F12Event log / screenshot
TTown portal
RWalk / run toggle
1 - 6Belt slots

8. Things that will surprise a Diablo veteran

Where to go next