Salvaging

Unwanted gear breaks down into seven materials. You can do it a bucket at a time at Levski's Roar, or arm a Charm of Salvaging and have it happen the moment an item drops.

The seven buckets

Every salvageable item belongs to exactly one bucket. That is not the only design available - an ethereal rare could plausibly yield both Rare Fibres and an Ethereal Imbueity - but it is the one the buttons demand: with overlap, "Salvage all rares" and "Salvage all ethereal" would each claim the same item, and which you pressed first would silently change what you got.

The priority order is most specific first: ethereal beats set beats tier beats plain quality. An ethereal item is an ethereal item whatever else it also is.

BucketMaterialYieldMaterial value
Whites (plain gear)White Scales140
MagicMagic Powder1120
RareRare Fibres2320
UniquesUnique Encrustments3700
PrimalPrimal Vines41,500
SetSet Engravings3900
EtherealEthereal Imbueities21,100

Jewellery counts as gear. Rings and amulets salvage like anything else you wear - an ethereal ring gives Ethereal Imbueities, a set amulet gives Set Engravings.

Only gear salvages. Gems, runes, charms, materials, potions, scrolls, books, gold and quest items all decline. A system that could eat your rune hoard because you mis-clicked is not worth having - and the socketable families are exactly what you are hoarding for the crafting this feeds.

Salvaging at Levski's Roar

The panel carries seven gold buttons, one per bucket. A button lights up when your backpack holds something it would consume, and pressing it breaks down every matching item at once. The materials go back into the space the gear just vacated, so a pack full enough to need salvaging always has room for what salvaging produced - materials stack to 99, so a hundred White Scales occupy one cell.

If the pack somehow cannot hold everything, the shortfall is reported in the event log in red rather than swallowed. Losing count silently is the failure mode worth designing against.

Charms of Salvaging

Seven 1-slot charms, one per bucket. With one live in your backpack, drops of that bucket are converted to material at pickup - the item never occupies a cell, and never reaches your hands.

CharmConvertsDrops fromVendor price
Charm of Salvaging: Whitesplain gearqlvl 14,000
Charm of Salvaging: Magicmagic gearqlvl 48,000
Charm of Salvaging: Rareraresqlvl 816,000
Charm of Salvaging: Uniquesuniquesqlvl 1326,000
Charm of Salvaging: Setset itemsqlvl 1530,000
Charm of Salvaging: Etherealetherealsqlvl 1734,000
Charm of Salvaging: Primalprimalsqlvl 2040,000

They yield exactly what the matching Levski button would have yielded. A charm buys convenience, not value.

Three rules keep them from being dangerous

Where they come from

Materials in the stash

The stash Sort button gives the crafting families a page of their own: runes across the top four rows, gems building bottom-up in seven columns by type, and the seven salvage materials in a row of their own between them, ordered left to right from White Scales to Ethereal Imbueities.